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WebGPU Dev Extension Chrome 插件, crx 扩展下载

                    

Provide some features helpful for WebGPU Development

Features: * Print Debug Errors at their source. * Throw on encoder errors * Dump Shaders of WebGPU programs * Show entire shader on shader error * Log which type of GPU is being used on requestAdapter * Force low-power or high-performance GPU * Show how many devices are currently active on the page * Add Descriptors to Objects * Show bit names for GPUTexture.usage and GPUBuffer.usage in DevTools * Block Features * Disable WebGPU (to test your fallback) * Remove WebGPU (to test your fallback) * Enforce Default Limits * Add API Breakpoints * skip rAF frames * multiply time Details * Print Debug Errors at their Source Errors in WebGPU are usually handled asynchronously which means the actual command that generated the error is often unknown. This extension adds early error checking so that hopefully you'll get an error stack at the place the error was generated making it easier to fix bugs * Throw on Encoder Errors Normally command buffer encoders, pass encoders, render bundle encoders only generate an error when you finish the command encoder. Enable the WebGPU-Debug-Helper to throw on these types of errors. * Dump Shaders of WebGPU programs See the shader of the current page. * Log which type of GPU is being used on requestAdapter Prints the adapterInfo on each call to requestAdapter. This lets you see which GPU was used on a dual GPU machine as well as if compatibility mode was requested. * Force low-power or high-performance GPU Force low-power or high-performance GPU selection for a page. * Show how many devices are currently active on the page Prints a running total of the number of devices currently active on a page. * Add Descriptors to Objects Adds the descriptors used to create many objects to those objects. For example: When you call `createView` on a texture you pass in a descriptor. That descriptor is not reflected in the view itself which can make it hard to see what's going on. This adds that data onto the view so you can inspect it in the debugger or in the error messages printed by "Show Errors". Similarly, bindGroups, bindGroupLayouts, pipelines, pipelineLayouts, pass encoders, query sets, samplers, shader modules, external textures, ... * Block Features Lets you block webgpu features. For example, type in `shader-f16` and the shader-f16 feature will be blocked. You can use this to test that your code, that is supposed to run without the feature, actually runs without the feature. * Disable or Remove the WebGPU API Lets you test that you gracefully handle both the API returning null and the API not existing. * API Breakpoints Adds a `debugger` statement to the specified WebGPU API functions. Want to know where the page is calling importExternalTexture? Add a breakpoint. Source at https://github.com/greggman/webgpu-dev-extension

分类 💻开发者工具
插件标识 gkeaijopdhfempknmaggbjbedicopjgm
平台 Chrome
评分
★★★★☆ 4.7
评分人数 46
插件主页 https://chromewebstore.google.com/detail/webgpu-dev-extension/gkeaijopdhfempknmaggbjbedicopjgm
大小 195KiB
官网下载次数 136
下载地址

CRX扩展文件安装方法

第1步: 打开Chrome浏览器的扩展程序

第2步: 在地址栏输入: chrome://extensions/

第3步: 开启右上角的【开发者模式】

第4步: 重启Chrome浏览器 (重要操作)

第5步: 重新打开扩展程序管理界面

第6步: 将下载的crx文件直接拖入页面完成安装

注意:请确保使用最新版本的Chrome浏览器

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